I think that part of the problem is when I added commanders. If I had randomly selected equipment from a list and given it to them, it would make a game quicker. But I added the command and added a line for the game to generate random equipment. Thats alot of extra thinking when its creating the game. Good for replayability but rough on creation.
The problem with adding specifics is the same as my problem with adding logical commands (not putting water commanders on a land province etc etc), or logical magic sites, or matching additional units to the poptype of that province.
Answer: Im too lazy.
Im too lazy to build a database (or spreadsheet) of all the possiblities and matching them to the logical uses of them. I COULD easily pull a list of everything in the game and pull randomly from that... hmmmm..... equal chance of getting the stupid exploding amulet or getting the paladins sunsword.

That might be fun.