quote:
Originally posted by Kimball:
I haven't read the entire thread so please excuse me if this was addressed earlier...
In SEIII if you put more points than needed toward a research project, they would carry over to the next level. It was possible to put, say, 100,000 points, toward a 10,000 point tech area and keep getting the next level each turn, until the points ran out. That was done away with in SEIV.
Is that what you are talking about? Just curious.
Acutally no. Right now say you are playing a high initial resource game (100k) or that you have even editted the configuration file to make this number larger, say 500k. If you do this, you must put at least that many points of research projects in the queue on your first turn or the remainder is lost. If you only put propulsion I (20k, I think) and physics (50k) in the queue. You'd get those techs and lose 430k research points.
If those research points stayed with you as if you had a research storage facility with infinite capacity (I tried giving this to all research facilities, but the ability doesn't exist for this resource type). You could spend the extras on propulsion II and physics II next turn and so on.
With this implementation every empire could start with 9 or 10 drastically different techs early in the game. (As opposed to everyone having just onle level in the mostly the same techs for a high resource start).
[ 04 January 2002: Message edited by: Lastseer ]
[ 04 January 2002: Message edited by: Lastseer ]