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Originally posted by Lastseer:
I actually considered this and rejected it, because it gives more initial techs to those with advanced storage techniques (extra research facilities). Where as normally they'd only get a little extra in rate.
Actually, I don't think this is the case. IIRC the extra homeworld facilities for the advanced storage guys would all be mineral miners. Although I suppose it would be fairly easy for them to simply scrap some mineral miners and build some research fac's You could make the research fac's
VERY expensive though to eliminate this. Then when you go back to stock files all will be as it should be. The only problem is that you wouldn't be building research fac's on your new colonies until the accelerated period is over. Dont' know if that's a huge deal for you or not. Guess it would depend on how long you want the fast period to Last.
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However I have had no problem modifying the intial resource allocation in early verions of SEIV (haven't tried it in a while).
Huh?
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From what I understand the only code change required, would be to allow unused research points to accumulate. (Say for the first 5-10 turns, or with a 5% depreciation throughout the game). This should be a very minor code change and I've submitted it, but have not gotten a reply.
[ 04 January 2002: Message edited by: Lastseer ]
Good luck with that. I have no idea how easy or hard a change like that would be. I am always trying to find ways to do things without asking for hard code changes. Just a quirk of mine I guess.
For that matter it may not even be an issue of difficulty. He may just not want to do that. Research and intel points are more intangible assets. He may not agree that you should be able to store them up.
But it can't hurt to ask I suppose.
Geo
[ 04 January 2002: Message edited by: geoschmo ]