Re: Updated mod: The Babylon Project
I had a really good gaming experience with the B5 Project mod tonight. So here's my (bug) report:
I got the Narn and the Pak'Ma'Ra ally relatively early and managed to take out some fleets (played on medium), while building up a rather well equipped Whitestar. I also found the Triluminary and Delenn became "cocooned" soon, but strangely never came out again (although I explored all systems). In one of the tougher battles I lost the Pak'Ma'Ra ship but not before befriending the rest of their race.
I also got the Drazi Sash, and here's the first major bug: After getting the sash I went to the Centauri Homeworld and destroyed the fleet gaining the Jumpdrive. Then I went to a Drazi fleet and they told me that they would beat me up wearing that Sash in the wrong colour. However, another window popped up telling me that the Drazi were impressed by my battle skills at Centauri prime and that they would ally up with me. But they didn't...instead they attacked me. Maybe some of the quest conditions need to be checked here, don't know.
And then the situation became tough for me, as two Shadow fleets and one Drakh fleet appeared on the scene making their way towards B5. I decided to intercept one to see how strong they were. I had the frozen telepath with me only to reveal a Battlecrab in the fleet so I retreated from battle - for the moment. While the invasion fleets were moving I noticed another strange bug: fleets seem to stop moving when their movement path traces through a black hole. These fleets get stuck in space for good.
I used the jumpgate beacon to displace any Shadow fleet that had reached B5 until I had explored the entire map, hoping to have Delenn pop out of her cocoon after all. When I realized that she wouldn't I used the jumpgate (mirror) effect to get the Minbari fleet to B5 and waited for one of the Shadow fleets to arrive. Together with the Minbari War Cruiser I took it out easily.
However, the Minbari capital ship was destroyed during the engagement so I had to get another fleet - this time the Pak'Ma'Ra - in to defend against the second Shadow wave. I succeeded again but only to find the incoming Drakh fleet stuck in transit towards B5 next to a black hole (see above). So I retired (as everthing else was explored) only to find out that I still lost due to a Shadow victory, since I did not destroy the attacking Drakhs.
What I also had tried was sending Shadow fleets into a black holes using the jumpgate beacon (=mirror), but they did not get destroyed in there, which is a cool feature I think. On the other hand, the invasion fleets move very slowly through nebulae, as if the y had no drive equipped at all. Maybe you should fix that, as the Shadows definitely have developed such kind of nebula drive.
Comments:
Wow, this was so great to play tonight and even though I played on a medium sized map, it felt epic as the struggle against the incoming Shadow fleets seemed to last for ages. I also managed to find out some new things, such as getting into trouble if you have "dust" on board your ship (make it more valuable to have the player keep it on board at all times) and bump into a EA fleet. They scan you and tell you to stand down, but there's another bug here. During the encounter when they scan you and detect the drugs they will let you leave or investigate the system without harming you. But if you come back later or go to a different EA system, they'll attack you (which is fun nonetheless).
I still believe the jumpgate beacon is way too powerful right now and breaks the game somehow. I suggest: just remove the jumpgates from play until you find a better solution. I know it's been a great effort and it's already your second try to get them into the game, but I'm sure you'll come up with a much better alternative later. On the other hand it's just my opinion and if the others believe they should stay in the game, well, it's your choice.
On a further note: I met Morden only once recently. Have you reduced the odds for him to show up?
Gonna play the mod again as soon as I find time! It really rocks!
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