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PlasmaKrab said:
From what I understand of the WW2 campaign, any modern version would call for large spaces, so preferably large countries, right?
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Not necessarily larger countries need to be involved but larger maps will be depending on the number of players involved. The tactical maps would definitely need to be larger, probably go with 100x100 or 5kmx5km. The hexes on the operational level do not have to reflect the same scale as the WinSP hexes, they could be abstracted to make it more playable.
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PlasmaKrab said:By the way, did you plan making this a 'combined arms' campaign, with different players controlling different types of units (e.g. one with a tank squadron, one with infantry, one with airborne forces...)? Just a thought.
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I have thought about this and it should be no problem, as long as units are kept to about company size. If I keep it vs AI only I could have 2 players engaged in one hex playing team vs AI in a single scenario file. They would just need to save the game after doing their part with their units and then pass the files to the other player. It would slow things down but make for better inter-team coordination and probably fun.