Thread: SFTC
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Old January 21st, 2007, 02:32 AM
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Default Re: Next Patch to SFTC

Yes you are right on the money, I could restrict them to one per ship with some recoding, or whatever you want to call the modding part. I did understand and I am still tracking with you. Now what I did instead was to restrict it to the armor slots of a ship. I decided to do it this way because a single hit from a weapon doing 10 points of damage would knock out 10 DataLinks (code for them is Z). So you would need to put at least 11 Z in a ship minimum just to survive the first hit and keep the benifit it provides. So that is at least 10 slots (1 slot for a single Z) out of those 11 that you could have spent on armor. And a single slot of armor could have absorbed all that damage. Also when SE5 applies damage it is more likely to apply it to the largest tonnage space taken component. Placing those 11 Z equals 0 tonnage space taken. With that the Z should be one of the last items hit. And given that info you will see multiple occurrences still won't help. Add as many as you want they aren't likely to be hit till the real armor is gone and when they are hit one shot is generally enough to destroy all of them. This changes when you develop the next version of Z.

How about that strategy; what does it say?
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