Re: Balance Mod Available for SE:V
Something I noticed when I played my last game - an AI empire surrendered to me and I paid more attention than usual checking out their ships. I'd already noticed the AI would send a few ships to attack my planet then after getting blasted by my WPs a new combat would start this time with a freighter that immediately ran for the border. I took a look at some captured troop transports and the orders on them showed Optimal Firing Range rather than Capture Planet. Or maybe this just happens when the ship gets captured and it's orders default to Optimal.
|