Re: It\'d make a reasonable game configuration opti
Well, as far as the lab burning down in _year_ 2, that's perfectly understandable... it shouldn't be considered a catastrophic loss at any point in the game, really. Given that with Luck 1, you still have ~33% chance of any event being negative and a greater chance of events occurring, this should be expected. Granted, HoneyBadger, you were saying that you were just testing a strategy... but this should still have been foreseen, imo.
One idea to implement your earlier idea would be protection from _catastrophic events in your capital_ for 2*(3+Luck Scale) turns. So, with Luck 0, you would have no catastrophic events for 6 turns... Luck 3 gives you a year, and Misfortune 3 is courting disaster from turn 2.
Otoh, it makes Misfortune 3 worth, imo, much more than a single tick from Misfortune 2, so it would make Order 3/Misfortune 2 a much more attractive choice for scales.
Just a few thoughts I had while reading...
Wyatt
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