Re: Stealth Armor: Unbalanced
Totally agree with bearclaw. Then you could build all inclusive cloak ships that woudl be a must-have in any late game fleets but could also have a balanced early game as the level 1 or maybe even 2 of all cloaks (tehre woudl be more now) would be detectable by any detector. Then as more advances are made you would be able to detect more cloaks. A short reange (2 or 1 square detector that is cheap) would allow early counter to stealth armor without losing the cost.
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