Re: ARRGH Long Turn Times
Appending the log file only takes a few seconds, depending on your HDD speed.
Reducing the combat log history can help with the .CMB size and download times, tho.
The real problem is that the combat algorithms have to keep chugging through many combats. If you'd had 11 or 12 full on smashemup combats it would be the same way.
IMO, the best thing to do is disable retreat. If your fleet survives combat, it can run away normally, but no 12 combats in a row with no shooting.
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