All these variations sound like great fun for humans. Have you considered what will happen to the AI?

I doubt that an AI capable of sorting through all these cloak inter-relations has ever been designed. MM is having enough trouble making one smart enough to handle standard ships and units in open combat.
I'd be very happy to see cloaking/sensor operation changed to be range sensitive. If weaker sensors could detect even strong cloaks at short range and stronger sensors detect weaker cloaks at greater and greater range we'd have a pretty realistic system. Then expand the size of system maps a bit. We might have to use a 'windowed' navigation system like the combat screen but it'd be worth it. All the other stuff can be modded reasonably well for people that want it for 'human only' games.
[ 12 December 2001: Message edited by: Baron Munchausen ]