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Two words: Star Destroyer. (planet killers would work too)
Yet if they were as expensive to build as I think they would have to be for any sort of balance coupled with the component for destroying a star which is already darn expensive you're talking something would decade or more to build. And with items that are or likely to be near the end of the research tree its something that would be appearing in the end game. They could lose the war long before one left spacedock let alone reach a star. He'ld have to send a fleet along with it because any systems I had important enough for you to waste a star destroyer on would have some sort of defenses on the star itself. Surely a player exercising such abilities in a human game would find himself a potential target of a coalition as other players band together or die one at a time. Just the threat that he could develop the technology could be enough in some games for players to gang up on them long before they have the capability to do as you suggest.