Bug in the mod
			 
             
			
		
		
		
		Ok, I feel dumb for not noticing this earlier. I set a guy to start summoning seige golems, and I checked my gems this turn and they were higher than I expected. Apparantly there is a bug in the mod that makes the seige golem spell cost zero gems. I assume it is a bug because a summoning spell for zero gems makes no sense to me. 
 
What should we do about this? Just agree not to use it? I already have a couple of them. I don't know if they are particularly good, but it would seem unfair for me to be able to summon 10-15 of them a turn at zero cost. 
 
Is there a fixed version of the mod or something? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 |