I had a simple distribution map that I used to get a better picture of how the province distribution was working, so tonight I played around in Gimp and thought I would share it here to hopefully give folks an rough idea of what this utility does.
This distribution is on a 103 province medium random map using border mountains. The fiddle count in the config was set at 100 and SR placed 31 provinces out of it's current minimal library. As you can see, some of the random name generation leaves a lot to be desired, but it has a pretty fair average of getting something that sounds right. In future versions I will likely spend a little more time adding more rules to avoid names like Ngap & Dsch.
Take note of "Neverben Caverns" in the northwest. It is a border mountain province with only 1 neighbor and has had it's terrain crudely modified to CAVE and placed a Bakemono tribe there. Even if it would not have added a special there, it would still have changed the terrain. (I want caves in my random maps!). Also note that I used the default option of a cold north & a hot south, so Calimport (Hot) was placed in the south, and Citadel Adbar (Cold) was placed in the north. The configuration also allows defining province ranges as "climate bands" with a real world style of arctic poles at north & south edges of the map, and a hot central equator with temperate climates in between:
Default:
Cold
Temperate
Hot
5 Band option:
Cold
Temperate
Hot
Temperate
Cold
Right now the configuration file is crude, but it works. In the future I hope that I or someone knowledgeable in a friendly cross platform language can write a simple front end for SR.