Re: This game is no SEIV
The point I was trying to make about firing arcs is this: when you have 50+ ships with 10 different variations, each with different firing arcs and all the ships look a like it would become very cumbersome to handle. COH and others like it have very simple firing arcs (basically forward) and all units have the same firing arcs regardless of their unit type. I haven't played COH, but I have played Act of War and Rome: Total War and their firing arcs were as mentioned earlier and I did not have to deal with 50+ units and I'm not sure Act of War or COH have firing arcs just line of sight with directional damage only to certain units.
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Computer AI easy: zero beers, Computer AI average: 6 beers, Computer AI hard: 12 Beers, Computer AI impossible: a fifth of whiskey.
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