Re: What is the problem with SE5?
The UI. UI shows that Aaron doesn't play his games which he confirmed several times in the public. It lacks streamlining, doesn't provide the infos I'm looking for and don't place the commands that I need next to the item I want to manipulate. Take ship design: Se4 was much more streamlined and easy to use. Now its something I avoid which is most sad for a SE game!
Besides the UI what stirs me are features that add nothing to game play but make it more complicated for nothing in return. Why place components on ships when it does near to nothing (ships blow up so fast that the directional damage doesn't come into play anyway).
Why add a maintenance cost to the most basic facilities? If my Mineral Miner Facility earns 1000 and costs 100 per turn, why not just earn 900? It is much easier to understand and to calculate (for the AI, too...).
Aaron should play his games for at least 150 turns in a row. to avoid UIs like this one.
P.S.: Yes, I'm somewhat bitter!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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