Quote:
1. The UI what stirs me are features that add nothing to game play but make it more complicated for nothing in return.
2. Why place components on ships when it does near to nothing (ships blow up so fast that the directional damage doesn't come into play anyway).
3. Why add a maintenance cost to the most basic facilities? If my Mineral Miner Facility earns 1000 and costs 100 per turn, why not just earn 900? It is much easier to understand and to calculate (for the AI, too...).
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These are very valid comments. And I agree, Aaron really needs to play 150 turns to understand why the UI needs SO MUCH work.
I could go into great detail about each and every UI thing that I know needs to be addressed and or fixed, but why.. at this point the focus is on bugs and the AI. When the time comes to start addressing the UI, there won't be, if you listen to the nay sayers, any players left to play the game, or so it would seem. But hopefully by the time the UI is addressed, there will already be a huge TO DO list.