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Kana said:
Well that was kinda my point...the directional damage isnt truely directional...because it basically wraps around the entire ship eliminating components layer by layer...So really direction is only important by layer more so than just by direction alone.
Thank you both Phoenix, and SJ. SJ's example illustrated it alittle clear, and now I understand exactly how damage is done, and again I still feel that it is flawed...
What I want to know, is if this is how it was done in Star Fury?
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Starfury does it mostly the way GGmod does it.
All the inner hull slots are deleted. Only outer slots (and a couple armor slots for my leaky shields)
This means that the damage is directional across the whole ship.
Key difference between Starfury and SE5 is that SE5 has only four directions, whereas Starfury seemed to use arbitrary angles.
Also note that the armor/leaky shields do stay up permanently, until the ship explodes. (Although I did add an overload feature, so big guns vs tough ships can damage or disable lower tech shield generators)
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PES said:
But its still not true directional which I was trying to propose with my post. In my idea/proposal if you are getting your butt shot off your forward armor will be last to go. Or in a perfect world your forward shields will be the last to go. However, that may be too much to ask for right now.
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Given the GGmod style directional armor, the forward armor IS the last to go... although by the time the forward armor starts getting damaged from hits to the rear, your entire crew will be far to busy being dead to care
SE5 is much like that perfect world if you only add the ability for shield power to be redirected to any facing you like.