Re: [Planning] Unofficial SEIV Expansion Pack
An Archaeological trait is a good idea. Maybe you only get the standard one level without it, but if you have researched advanced archaeology, you can get more benefits out of ruin techs like ancient shields and the like.
As for 200+ race styles. I want to keep the mod small and tight, as if Malfador had released it as an official expansion. So even though there's a lot of great stuff out there, I'm going to sort through it and find the best of the best, with respect to stock.
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