Re: Q: New to game, need advice - getting wrecked
Thanks a ton guys, I've learned more with this post than i have playing for 2 days.
Tried again, this time vs. 4 comp opponents EA, got an edge keep with expansion room up top, and 1 good chokepoint, 2 2 province chokes... right outside of which are the greeks and ulm i think, leaving me with about 12-14 provinces I can hold. 2 of which declared war on me before I even found them, even while I was at the top of the army board.
Fire arrows work FANTASTIC! significantly cut down on my losses.
Been going with a 2 prong approach, group of melee on the left with ranged behind, same on the right, if I have cav i go flank/rear.
Established my borders, playing defensively and advancing slowly. Slowly building up my big army as I make my way to the first enemy stronghold, hopefully connecting 2 chokes so i reduce my exposure. No clue where the other baddies are, but they have to be behind somewhere.
This game SERIOUSLY needs a waypoint system (build a unit, tell it where to go...in x turns it arrives, if the province is taken, oh well). Half my time is spent shuttling guys back and forth to the front, cleaning up after partial routs, etc.
So, questions:
Does encumberence/fatigue matter with the undead?
Should I have spent more time searching before jumping in with defense/expansion? I only hit like 2 areas, found some sites... but now have a 3path doing searches..slowly.
Is it worth empowering your peons? Should I wait till i have a hefty gem pile or go for it right when i get enough?
I'm only a few turns away from my first siege, so I'll try the tips.
Can't wait till the full version gets here.
Edit: Oh yeah, any insight on Blessing? i.e. triple bless? I'm assuming that a higher path conveys the static bonuses (i.e. +1 MP 4S)? And that having 3 paths with 3 bonuses all stack? I hear it mentioned a lot, is it significantly powerful or just another viable strat with the right races?
Thanks again!
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