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Old January 25th, 2007, 09:03 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Bringing Back the Super Combatant

Why does everyone think I'm trying to make Pretenders super powerful?

I'm talking simple, straightforward, relatively minor, rational, sensible additions, atleast 99% of the time (incase anyone is suffering under the mistaken impression that I'm perfect).

These changes, additions, tweaks, will only be there to either 1: balance certain Pretenders that I consider unbalanced (such as Destroyer of Worlds) 2: create new strategies, or 3: make Pretenders more interesting (as opposed to making them more powerful for no reason).

Now I want to explain to anyone who considers me to be a fruit fresh off the fruitcake. I've been playing and designing games for 20 years. All kinds of games, mostly strategy and/or RPG games. I'm just as aware of the value of continuity of balance in a game as the next person, and I don't have any desire to turn Dom3 into a personal power-trip.

If I were going to do something like that, there are plenty of easier ways to go about it. I just want to make Pretenders, in general and specifically, more fun, more interesting, more useful in Dom3.

Thank you.
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