Some  things similar, some have changed a lot
			 
             
			
		
		
		
		Some of the strategy-affecting differences... 
 
Dom 2: 
- No Eras. 
- Base Nation + Theme option; themes generally cost design points. 
  Most themeless nations resemble Middle Era D3 nations. 
  Themes may be similar to other eras. 
  A couple of themes have turned into global enchantments. 
- You bought one fortress design with design points, and used it on all terrain; hence, one could go for 'mad castling' with a cheap fortress. 
- And forts were cheaper, too. 
- It was much easier to access all magical paths; randoms were either FAWE, SDNB, or FAWESDNB.  Sages were common and had a FAWESDNB random.  Spectres had two.   
- Far fewer national spells. 
- Half the income and supply of D3.  Combine with cheaper forts and there's more emphasis on mages and SCs than large armies. 
- Lifedrain weapons not restricted in how much they could drain... 
		
	
		
		
		
		
		
		
			
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				Are we insane yet?  Are we insane yet?   Aiiieeeeee...
			 
		
		
		
		
		
		
	
		
		
	
	
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