Re: An idea for AI ship weapons
Yeah, We've requested things like that in the beta forum. Dunno how difficult it would be to implment but it would sure be nice if the AI could be told to evaluate various weapons based on relative range, damage, or rate of fire instead of just using the listed choice in inflexible order. The sudden switch from level 5 or 6 of one weapon to level 1 in another always results in a period of weakness for the AIs fleets.
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