Re: Some things similar, some have changed a lot
Well, above caveats about experience repeated:
Different races and map sizes require different layouts. I love Turmoil/Luck for Mictlan in part because a blood economy, even if located in your less affluent provinces, will still significantly cut into your income. The chaos economy provides opportunities for income for each province which are unrelated to taxation (200 gold pickups or mines /guilds worth +40 or 60/round are pretty common, with drops of 1000 and 3000 + magic items being more rare but happening maybe one round out of four). The extra gems are excellent for a nation which has access to so many different kinds of mages (blood/fire/nature/astral/water, national summons with death) and earth and fire can be alchemized for gold if need be. Given that your opponent doesn't benefit from the postive aspects of your scales (or so I've been told), turmoil/sloth/luck 3 is also pretty hostile environment to spread into enemy areas - little gold or resources and lots of random events without the positive spin makes invasion hazardous. Finally, Luck 3 + Improved Crossbreeding is one of my biggest joys in the game - it only takes a couple Basilisks, Chimera, or Dracolions to have me giggling on the floor.
I should also say that, while a 42% difference in income seems overwhelming and impossible to overcome, even with Order 3 misfortune 1 I've had some really nasty events (thief stealing a big chunk of magical gems I had been hording for empowerment, serious money losses, large exodus of population, etc). So you have to balance the guaranteed increase in gold income with the fact that you're likely to lose a chunk of it (and magical gems as well, which are often harder to come by) to misfortune.
Do they balance out? No clue. I've been told by people who seem to know what they are talking about that chaos is better in the long run/big maps and order better in the short run / small maps. Whether this is a side effect of the fact that chaos is often accompanied by growth (due to the fact that order 3 costs the same as turmoil/luck/growth 3) is unknown to me. You also gotta look at where you want to go with your nation - don't stint Yomi on gold, but EA/LA Mictlan / LA Ermor / LA Rl'yeh thrive in chaos. Between these two extremes there's a lot of guesswork.
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