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Old January 28th, 2007, 02:47 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: SEV Beta History starting V1.0

Version 1.24:
1. Fixed - Vehicle names in the Strategic Combat window will now wrap to the next line.
2. Fixed - Long text in the Vehicle Design Report would sometimes not be right aligned.
3. Fixed - The vehicle types in the Designs Window would go into the scroll bar.
4. Fixed - You can now use the "Fire On" order with no movement points.
5. Fixed - You can now use the "Self Destruct" order with no movement points (but the
ship must still have a functioning self-destruct device).
6. Fixed - You can now use the "Analyze Components" order with no movement points.
7. Added - Field "Space Combat Allow Retreat" which controls whether vehicles can retreat in space combat.
8. Fixed - You cannot retreat into a sector where there are visible enemy ships or planets.
9. Added - Bar indicators to fleet display in the ship list on the main window.
10. Added - Bar indicators to unit group display in the ship list on the main window.
11. Fixed - Fighters launched from a planet were only getting 1 movement point.
12. Fixed - When unit groups enter combat as a group, they will evenly divide the supplies and ordnance between
them. When units are launched in combat, then they take the maximum supplies and ordnance they can
from the parent (even if later units will not get enough).
13. Fixed - Multiple ships warping at the same time would result in overlapping loud sound effects.
14. Fixed - Alliance votes per billion population was always returning 1 vote.
15. Fixed - Speed up for system display load.
16. Fixed - Eliminated "empty solar system" view when moving ships.
17. Fixed - Speed up of ship movement when it has a long movement line.
18. Fixed - Ships would not move into damaging storms.
19. Fixed - Wave - Motion Gun was underpowered.
20. Fixed - Edited vehicle designs were not showing current supply and ordnance storage amounts.
21. Fixed - If "Graphic Detail" = High, then textures will be in 32 bit color (if supported), otherwise they will be in 16 bit color.
22. Changed - Increased per level improvement of shield generators and armor.
23. Fixed - Emissive armor would not work if the damage amount was greater than the damage resistance. Now, the emissive armor damage
resistance is subtracted from the damage done.
24. Fixed - Attempting to save an empire would cause an error.
25. Fixed - Emperor and Empire name in the status bar would sometimes overflow the boxes.
26. Fixed - Speed improvement for Log List display with a large number of items.
27. Fixed - In Simultaneous Games, sometimes too many combats were occuring on the very last phase.
28. Fixed - Weapons which were rolled a value to miss their target, could still hit the target if it wandered into the weapon's path.
29. Note - All weapons have a 1% chance to hit, and a 1% chance to miss, no matter what the bonuses are.
30. Added - Script function "Sys_Empire_Politics_Get_Alliance_Anger_Towards_Pla yer".
31. Fixed - Sometimes AI's would endlessly add and remove you from an alliance.
32. Fixed - Disabled the carriage return on the Player Setup - History tab.
33. Fixed - The Fleet Transfer window would cause an error if the game was minimized and restored, or Alt-tabbed back to.
34. Fixed - Some blue buttons wouldn't reload after a minimize or an Alt-Tab.
35. Fixed - In the combat simulator, sometimes planets would switch from a simulated empire to a real empire when hit with damage.
36. Fixed - Increased organic tech using AI's percent of farming colonies.
37. Fixed - Decreased amount of space AI was using for Supply and Ordnance storage on its designs.
38. Fixed - Script function "Sys_Get_Best_Facility_With_Ability" now retrieves the highest scope, then highest level facility with the ability.
39. Fixed - AI will not longer put Ordnance Storage on ships that don't need ordnance.
40. Added - Script function "Sys_Get_Vehicle_Design_Total_Supply_Usage".
41. Added - Script function "Sys_Get_Vehicle_Design_Total_Ordnance_Usage".
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