Re: Balance Mod
I don't think that's the case, Kwok. I tried taking stock PD firing rates down, but that didn't produce the problem. Just as taking the Balance Mod's PD firing rates up again to 2000 didn't solve the problem. That's why I'm thinking it's actually connected to the 'to-hit' modifier, which starts at +50 in stock, but is at 0 by default in the Balance Mod.
However, the newest patch might have fixed this with this part: "29. Note - All weapons have a 1% chance to hit, and a 1% chance to miss, no matter what the bonuses are."
( I do hope he meant 'minimum 1%', though )
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