Re: Next Patch to SFTC
The patch is up. I expect some issues surrounding the personnel points. During testing everything was working good but I am only one person so issues will slip past. Here is the history:
Version 0.12-B 28 January 2007
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1. Changed -- Opening picture for atmosphere and planet types to more clearly indicate which are Not Used.
2. Added -- Components may now be sorted by clicking “Filter Comps” in the “Create Design” Window. Options for sorting are “All Components”, “HT 1”, “HT 2”, so forth up to “HT 16”, and “Required” as in components that are required on most but not all designs.
3. Fixed -- X-Ray Laser Detonation Chamber was not registering when added to a vehicle.
4. Replaced -- All bmp’s with Mineral and Radioactive icons to reflect new “MC” and Personnel icons.
5. Fixed -- New Empires were not using the strategies included with the SFTC.
6. Changed -- Intelligence Font color changed to black (0, 0, 0) to reduce attention on these numbers.
7. Changed -- DataLink and Improved DataLink so only 1 may be mounted per vehicle.
8. Added -- Personnel points for vehicles.
9. Changed -- Organics costs for vehicles to reflect crew consumption rate of Personnel divided by 2 rounded up.
10. Corrected -- A few entries in the VehicleSizes.txt reflected incorrect information.
11. Changed -- References to kT have been changed to “HS” or “tn” or left as “kT’ depending on line usage in MainStrings.txt.
12. Changed -- Select references to “Minerals” and “Radioactives” to “MC” and “Personnel”.
13. Added -- University facility type.
14. Changed -- facilities to reflect a work force.
15. Updated -- HomeworldStartingFacilities.txt.
16. Changed -- Organics Farm Facility to Protein Processing Plant.
17. Changed -- Some flavor text in MainsStrings.txt.
18. Corrected -- Assorted type-o’s in GovernmentTpes.txt.
19. Added -- Ability to “build” in personnel points to facilities and components.
20. Changed -- Organics build rate reflected SE5 Stock style; now reflects SFTC style.
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