Thread: SFTC Lite
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Old January 28th, 2007, 06:22 PM
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Default Re: SFTC Lite

First patch for the Lite version sees many changes to update to more of a SFTC feel. System generation is still on the to-do list but is lower down. AI is next on the list but the full version will be getting worked on before this version. Enjoy:

Version 0.11-B 28 January 2007
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1. Changed -- Prototype Fighter Gun component name to Fighter Gun.
2. Fixed -- Formula error in Fighter Gun Component.
3. Changed -- Opening picture for atmosphere and planet types to more clearly indicate which are Not Used.
4. Fixed -- X-Ray Laser Detonation Chamber was not registering when added to a vehicle.
5. Replaced -- All bmp’s with Mineral and Radioactive icons to reflect new “MC” and Personnel icons.
6. Fixed -- New Empires were not using the strategies included with the SFTC-Lite.
7. Changed -- Intelligence Font color changed to black (0, 0, 0) to reduce attention on these numbers.
8. Changed -- DataLink and Improved DataLink so only 1 may be mounted per vehicle.
9. Added -- Personnel points for vehicles.
10. Changed -- Organics costs for vehicles to reflect crew consumption rate of Personnel divided by 2 rounded up.
11. Corrected -- A few entries in the VehicleSizes.txt reflected incorrect information.
12. Changed -- References to kT have been changed to “HS” or “tn” or left as “kT’ depending on line usage in MainStrings.txt.
13. Changed -- Select references to “Minerals” and “Radioactives” to “MC” and “Personnel”.
14. Added -- University facility type.
15. Changed -- facilities to reflect a work force.
16. Updated -- HomeworldStartingFacilities.txt.
17. Changed -- Organics Farm Facility to Protein Processing Plant.
18. Changed -- Some flavor text in MainsStrings.txt.
19. Corrected -- Assorted type-o’s in GovernmentTpes.txt.
20. Added -- Ability to “build” in personnel points to facilities and components.
21. Changed -- Organics build rate reflected SE5 Stock style; now reflects SFTC style.
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