Thread: SK-105 probs
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Old January 29th, 2007, 11:23 AM

Siddhi Siddhi is offline
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Default Re: SK-105 probs

Quote:
The Kurassier available from '93 onward has sabot rounds with an APCR of 56. Could that be what you're referring to
Probablly not, sadly I have NO idea how the APCR is calculated (does that mean 560mm penetration?)and anyway it is probablly an error. The SK-105 Kurassier of the Austrian Army 1984 used the SABOT I talked about beforehand - the OFL-105-G1 with 550mm penetration at 1,700m - from 1981 onwards. From 1985 we developed the NP-105 SABOT which is even deadlier, can do up to 700mm, however it was NOT introduced in Austria (although it would have been used in a "long war" scenario). In 2004 a "Tandem-SABOT" was developed that reportedly allows up to 1,000mm penetration, but also not introduced as of yet

Quote:
Looks like starting up an old debate all over again...
I'm all in favor of autoloaders per se (and also of intricately modelling technical tidbits ), but I kind of concur to the point that in the scale of the game, autoloader or not make no difference.
I understand this logic, taking the average makes sense. OTOH 12 rounds in ONE MINUTE is as far as I know a reccord, and much higher then conventional 105mm RoF. Reloading is a pain with the thing, you need to exit the turrent and reload the autoloader manually once the additional 5 "turrent-basket" rounds are used (i.e. 17 rounds)

Quote:
You're right, Marek, that's how it should e used. As it lacks a stabilizer and - before 1998 -also had very primitive sights (except for laser rangefinder, but otherwise... like WW2), it's quite suicidal to do any other thing with it but delay. Its semi-auto-loader, however, gives it an awesome firepower in an ambush situation - a platoon would easily be able to stop a company-sized or larger force, then withdraw, re-deploy and play the game again. A well-trained crew would be able to use the ROF AND hit something as well.
the "ambush" (actually hit-and-run) tactic is correct for OVERWHELMING armoured attacks and in a restricted terrain delay scenario - for a platoon vs. tank company pairing each tanks was only expected to fire 3 rounds and retire to next phase line (the kurassier is VERY fast). however the accuracy and RoF means that only ONE such retreat would be necassary (and only as it was imperative to keep casulties to a minimum in this type of engagmenet only). OTOH in other scenarios they would function exactly like every other tank - was dug in and expected to fight from their positon. The armour was sufficent to protect against medium arty, the ca. 40% smaller size then a Leopard it's main protection against direct fire. Because of its accuracy over most enemies in the 1980s and the lack of armour perferred tactic was actually "long-distance" (for us over 1,200m) engagments, which minimized the chance of counter-fire and casulties.

A RoF of 12 rounds per second is easily achievably if the engagement-arc is IIRC below 50 degrees - and there are enough targets. In manuvers that I have knowledge of a platoon of the Kurassier regularly anhiliated M60A3 compnaies on line abrest attack without any casulties in a single engagmenet.

Not completly correct about the sites or stabilsation btw, although the ballistic computer and TI was added only in 1993 the stabilisation system in place beforehand was very good as were the optics, passive IR and XSW-30-U 950 /white light searchlight. 95% first-round-hit at 1,700m.

Btw the actual loadout should be 43 rounds (without loaded round): 10 HEAT, 10 HE, 20 SABOT, 3 SMOKE

Also a M2 12.7mm was added on the commander's hatch as an AA weapon, unfortunatly the accuracy in the game (slot 3) when I use it is much too high, nearly the same as the main gun

So the APCR of 56 in 1993 is equal to 550mm penetration? IF so then this should be adjusted for 1981, as for the other SABOTs i listed above I would include them (for Austria) as in war situation we would definetly use them instead of exporting them.
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