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Old January 29th, 2007, 08:55 PM
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Default Re: scenario design help?

Quote:
Siddhi said:

- increasing infantry fire
the present effects of one type of infantry i am using i consider to be too low, partially because the grenade launcher used by the AI (which the player side does not have in its units) seems to unbalance it a bit. secondly i also consider the different rifle effects to be important. i do NOT want to mobhack and give the rifle of the players side a "scoped" rating, also i do not want to raise experience of the unit too much as it unbalances gameplay. i have tried the following
- add a "fire control" rating to the infantry unit (does not seem to have any effect, correct?)
- increase "infantry toughness" to the players side (to decrease the effect of the enemy gernade launcher)
- decrease "infantry toughness" to the enemy (to raise the effects of the players rifle squads)
unfortunatly the last option increases the effect of ALL hits on the squad, while i am only looking to raise the infantry vs infantry rating. also, in the second option raising the toughness makes the unit "too tough" facing armour and arty (arty effectivness is also being slightly reduced as it is)
Some things you can do since it is a scenario is edit the units directly in the scenario itself. To reduce the AI GL power you can reduce the unit's experience and also the ammo load for the GL's.

To sort of increase the infantry toughness for the other side you can increase the experience and morale of those units. It does affect all attacks against it though so it depends what you are trying to accomplish.

I stay away from using MobHack because you are messing with the default OOB's and many players (at least some of the comments I have heard) will not play scenarios if they have to load custom OOB's just to play it.

I prefer to edit units in the scenarios themselves that way you are only affecting the scenario itself and no effort is required of the player other than to just DL and play.

Thats just my personal preferences though.
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