Quote:
Slick said:
There must be something I don't understand. Why would the model or boxes have anything to do with determining hits in combat?
I would think that the calculations and determination of hit/miss would be done by the game engine and a hit/miss decided; then the game graphics would be drawn to show a hit/miss as appropriate. Sounds fishy.
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From what I understand, it has nothing to do with the determination of hit/miss. It has to do with what a hit or a miss will LOOK like. You don't want a 'hit' to be several feet off the side of a ship, do you?