Re: What Are Bounding Boxes and How Do I edit them
I disagree that it should involve models. Every object has a position, from which its range to other objects can be determined. That can be used for all weapons:
beams & PD (Range determines hit %, which is instantataneous)
seekers & warhead (Range = 0 = hit)
If there is a hit or miss, then the graphics engine should THEN be directed to draw it that way. The tail is wagging the dog here if graphics determine collisions in any way; and it can lead to it affecting hit percentages.
__________________
Slick.
|