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Old January 30th, 2007, 05:42 PM
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Slick Slick is offline
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Default Re: What Are Bounding Boxes and How Do I edit them

I disagree that it should involve models. Every object has a position, from which its range to other objects can be determined. That can be used for all weapons:

beams & PD (Range determines hit %, which is instantataneous)

seekers & warhead (Range = 0 = hit)


If there is a hit or miss, then the graphics engine should THEN be directed to draw it that way. The tail is wagging the dog here if graphics determine collisions in any way; and it can lead to it affecting hit percentages.
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