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Ewierl said:
The 50>500 idea would be terrible for game balance and in-game "story" consistency. I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
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Game Balance?? You must be joking... no human player would buy 50 troops which even the cheapest would cost 350 gold to raise a province by 500 population. That's a terrible investment even a beginner would be wiser... and for the record currently recruiting units don't effect population.
Quote:
Ewierl said:
Think about it: then you could spend money on recruit/disband cycles to increase population. This makes no sense whatsoever in story/world/realism terms.
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Do you have ANY frickin clue how 99.9% of all games including Dominions have many many many lists of traits which make no sense whatsoever in every aspect of story/world/realism! And any player not brain dead would know it's a terrible investment to buy units to slightly increase a provinces population.
Quote:
Ewierl said:
I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus. IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!). And certainly no population gain, unless there's going to be population loss with recruiting.
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In case you haven't noticed there are LOTS and LOTS and LOTS of ways a population can decrease yet very very few ways a population can increase. My suggestion would provide a new
MINOR way to increase population.