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		| Ewierl said: The 50>500 idea would be terrible for game balance and in-game "story" consistency.  I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
 
 
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    Game Balance??  You must be joking... no human player would buy 50 troops which even the cheapest would cost 350 gold to raise a province by 500 population.  That's a terrible investment even a beginner would be wiser... and for the record currently recruiting units don't effect population.
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		| Ewierl said: Think about it: then you could spend money on recruit/disband cycles to increase population.  This makes no sense whatsoever in story/world/realism terms.
 
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   Do you have ANY  frickin clue how 99.9% of all games including Dominions have many many many lists of traits which make no sense whatsoever in every aspect of story/world/realism!  And any player not brain dead would know it's a terrible investment to buy units to slightly increase a provinces population.
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		| Ewierl said: I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus.  IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!).  And certainly no population gain, unless there's going to be population loss with recruiting.
 
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   In case you haven't noticed there are LOTS and LOTS and LOTS of ways a population can decrease yet very very few ways a population can increase.  My suggestion would provide a new 
MINOR way to increase population.