Re: Czech Pandur II armament
You're right, I checked that again, Marek. For the Pandur it looks like 100/100 ready and 100/100 reload rounds is correct - so therefore, for overall gaming fairness I'd say the reload rounds of ALL types of AFVs should be included in the total ammo count and therefore give the Czech PandurII 20 HE and 20 SABOT shots. (obviously an autocannon salvo in WinSPMBT seems to count for 10 shots?)
And in the case of some AFVs (Bradley, Warrior?) it seems that all rounds on-board are included already...
The reasoning behind this: in the case of tanks with auto-loaders, all rounds carried on the vehicle are included anyway, even toough in real life, reloading is quite complicated and in the case of the Kuerassier it requires the tank in this extreme case to withdraw and take cover - all 3 crewmembers are needed for this process, 2 of them outside... in other cases such as T-72 the crew might be able to do it from inside (?), but still it cannot fight...
Otherwise, you'd have to reduce the ammo of tanks such as T-72s to the amount carried in the Autoloader as well--- and I'm sure noone wants that, this would causse an outcry...
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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