Re: Neo Standard for SE V?
I'm both a modder and a shipset maker. I can't tell you what other modders will want, but for Starscape, I don't have any plans to use more than the stock ships. However, Starscape is also a very emergent mod. It grows as it is played. During the SE4 episodes of the mod, eventually I ended up creating some ships designed for a monster race but for storyline reasons, it eventually became possible for players to construct thier own variants of these ships and I moved the pics from the monster race's folder into the generic folder.
Eventually, Tau (our resident model-whiz player) ended up making an entire shipset that included a great many designs that were unique for the next version of Starscape. We're talking beyond Neostandard++, this was totally dedicated stuff.
My experiences may be unique among modders, but I convey them here to illustrate a point: mods, even those that are developed around supporting stock, can go off on some pretty wild tangents. Neostandard++ may be designed around supporting them, but how far from the norm can you go without going too far? Where do you draw the lines? When does a ship model go from "potentially useful" to "prohibitively unique"?
|