Re: AMTRAC movement
That is the way the game works. Move points (normal) are in one byte, and move points (swim) is in another. So if you get to a transition - it switches to the other type and uses those from the start, not proportionally. Been like that since SP1 was released. And as it would involve rather a load of code for a rarely seen event, not very high on the list to be looked into.
Cheers
Andy
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