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Old February 1st, 2007, 08:24 PM

Xox Xox is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I like Micah's idea of changing the victory conditions to % of provinces rather than % of vp provinces. that sounds like it might work well.

Sheap I was in the newbienuzzling game and you are incorrect in saying it ended with no clear winner. Whollaberg clearly won as Vanheim. All players agreed with no dissension.

We could have gone on, but we decided to call it at that point.

I actually like the late game and am happy to play in those games if others wish to. But you are right in that some people do not like the massive army and complicated magics of the late game. But again, some of us , me included, do like the late game.

I think actually most people like the late game its just it will take an increasing chunk of time and if you are in several games and as pesky real life intrudes, inevitably it becomes to much for some people.

It comes from the game taking about 5 minutes to do a turn to 2 hours a turn as time goes on. Hosts need to properly scale the time limits for the turn as the game progresses. That newbienuzzling game never left a 24 hour host and that just became too much to keep up a still interesting game when it become obvious Whollaberg was probably going to win anyways. Two hours a day is too much for one game, every day. At that point it should have been on a 3 or even 4 day timer.

Just scale out the time limits as each game ages and that particular late game fatigue problem will be solved.

Lets hope we see a few province % victory condition games hosted and see how that works.
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