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Old December 17th, 2001, 06:23 PM
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Default Re: The Deathstalker Mod has been posted

"You might want to make your external mount missiles count as armor so they will be damaged first in combat. At least it seems to fit the description"

The only problem with this is that the se4 ship builder AI does some wacky things. If you tag the missile as armor and a ship design calls for armor it will put on missiles instead sometimes, the Devnull mod had a few minor problems with this ISTR (PDC was also minesweeping, I think that was one of the problems.). I am encountering some wackyness myself right now. A crystalline race will add the crystalline engines as normal but if the ship design calls for 'Solar Generation' it will add an 7th and sometimes 8th engine to generate solar power since they fit the ability description, even though the ship can only have 6 engines max. My other problem of wackyness is the crystalline bridge which generates 15 shield points, some designes are having 5 bridges which is normally impossible! UGH!!! So much for being AI friendly, I really didn't want to create new racial traits and have to 'patch' AI's for specific games, way to much bother. Anyone know a way around this problem and being able to keep the neat abilities of said components??

That and the AI will sometimes design a base with an organic engine (they armor regeneration of 10 points/turn, probally how they can fit the engine on which does not work as an engine by the way..) or it will fill the ship with 5 organic engines of the best kind and then fit an inferior normal engine on there......why?!?!?!?

Can we make components that are limited to ONE only?? or is that a reserved ability?
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