Re: HUGE issue with the campaign generator
It's goint to be some peculiuar chain of events required to create it.
Everyone who has tested, seems to have booted up the game and started a campaign, bought some formations and nuked these quite happily.
So - we need to know the chain of events that cause the problem like "I played a saved game of my ongoing LC, then saved and exited that, then I went into the scenario editor and edited a brand new scenario, saved that, then I decided to launch a brand new campaign game and the problem arose then. I never exited the game while doing all these things".
It's going to be some interaction between one game subsystem and another from an unexpected chain of processes.
Cheers
Andy
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