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Old February 3rd, 2007, 04:48 PM
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Endoperez Endoperez is offline
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Default Re: A nice commander

With just 13 hp, he WILL die. Any single successful hit or damage spell can kill him, whether dealt by a human or a giant. In short, he would need three to four immunities (fire, cold, shock, perhaps poison), good magic resistance (18 is asking for it, 21 is risky, 23 starts to be decent), protection of about 30, and ethereality to protect him from most non-magical melee units, and Air Shield (to protect against armor-piercing or even negating magical ranged weapons). Oh, and reinvigoration to reduce fatigue. The last one is VERY, very important.

Even then, he will die, because there are unresistable spells and spells that can be spammed so easily they will eventually get through.

You can't make him more powerful without him casting Wish (virtually impossible), him casting Transform on himself (he'd become either an animal or a mad freak), making him your prophet (and then you could only use him inside your own dominion, or in defence. There are two other spells that might be possible, although they are still way too costly for this. Twiceborn (empowering him in Death (50 gems to level 1 and giving him items that boost Death after that) makes him a Wight Mage... if he dies in your own dominion. He'd become ethereal, though. Letting him die and then casting Ritual of Rebirth on him would make him a mummy, another tough undead creature.

He'd still die, and stay dead afterwards, in the first fight a thug would make a difference.
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