Re: Many BUGS: Weapons, Armor & Items
While I agree with most of what Edi says, some remarks about these:
3 Trident: 1-handed, should be 2-handed ?
83 Wave Breaker: 1-handed, should be 2-handed (item is 2-handed)
389 Pearl Trident: 1-handed, should be 2-handed ?
Tridents seem to be used 1-h - what makes sense as they are meant for short-range stabbing, not charge attacks.
On the other hand, the units are drawn using them 2-h and without a shield ..
81 Thorn Staff: 1-handed, should be 2-handed (all other staffs are)
There's a Thorn Spear and a Thorn Staff, the first 1-h the second 2-h. At least, that's how it should be (and was in Dom2). Did you check this ain't a mix-up?
165 Great Club resource cost 0, should perhaps be 1 ?
If you can get a knife for free, why should a big log should require a special effort to produce?
433 Shadow Spear: rescost 0, should have rescost 1+ because is equipped on recruitable units (Shadow Vestal)
This is a immaterial weapon - inherent to the unit. No need to produce it in a workshop ..
437 Long Spear: should be bonus (another nostr bonus weapon)
Why? It's simply a longer version of the spear and used by inf troops as a primary weapon ..
ARMOR
76 Magic Bracers: cannot be assigned to units via mod command even when using the command #armor "armorname" correctly
77 Cat Charm: cannot be assigned to units via mod command ..
78 Krupp's Bracers: cannot be assigned to units via mod command ..
94 Gift of Kurgi: Cannot be assigned to units via mod command ..
.. those are not armors, but misc items. You can't give a unit misc items, but only a hero. And that only via map command, not by mod command.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|