Thread: Facilities
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Old December 18th, 2001, 06:56 PM
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Default Re: Facilities

I always wondered why the Trek shows didn't make heavy use of the obvious powers of the transporter as shown (e.g. if an enemy vessel's shields have been downed, you could beam a bomb *inside* the enemy ship, say, into their warp core... likewise, the pattern storage system would also seem to encompass cloning. An army of Data clones, perhaps?).

Much more powerful than the rest of SE4 tech, with the possible exception of warp point manipulation, unless we presume that for dramatic purposes all the races in the SE4 galaxy are too inane to take advantage of them.

Speaking of facilities, it occurred to me that perhaps radioactives production should be negatively correlated with climate / colony survivability. Unless we're positing radiation-immune races, or some "clean" method of living on, say, a 180%-rad planet. It'd might be rather difficult to implement reasonably without a whole Stars!-like system of environmental preferences, 'tho.

And for some REALLY rambling ideas, perhaps more efficient construction yards (e.g. reduce actual building cost -- say, takes computers and space yards... and maybe resource manipulation?) would be nifty. Right now, all we can do is influence the production side of things; we can't ever lower actual resource costs.
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