quote:
Originally posted by geoschmo:
You can do this in a roundabout way from the component side by extending the tech tree and adding higher level components that are cheaper, but have the same abilites. Already done in the stock game with engines. No reason other than extra complexity the same thing couldne't be done with other components.
Geoschmo
This is one reason why I put on my wishlist, a tech requirement for "CompEnhancements".
Imagine being able to create an "Construction Efficiency" tech which allows a compenhancement entry giving a % reduction in costs (amng all the other possible benefits such a system could bring)