Re: The Middle Way - Faerun EA [Recruiting]
Just for the hell of it im going to argue some more, even if im completly fine with doing a vanilla game aswell =)
Trollman wrote:
In an attempt to somehow make blessing less important they gave giant boosts to the Oracle, Blood Fountain, and Master Lich. Do I have to draw you a diagram? Those gods already start with 3 in a path and a high dominion. For a Double or Triple Bless Startegy that's all that matters - the god is going to be imprisoned anyway.
The "giant" boosts to the blood fountain and the oracle is that they receive 2 astral gems/slaves per turn. If you imprison them as you say you will receive an additional 2 gems starting from about turn 30 (good players have gem income of 50+ at this point). This is hardly a "giant" boost to a bless strat, in fact it's so small it won't be noticed...
The lich...thing is he starts with death 3, not a great path to build most bless strategies with to be honest. Also he will never be a good rainbow searcher (there are better choices), neither an sc (5 hp). Maybe the cost reduction was a bit to much but there are still better chassis to build blesses around for sure.
I do agree that some points in the cb is not optional to a big game like this (basically scales where boosted with small game blitzes in mind, they are to strong in a game like this), but I still think there are more pro's than con's to be honest
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