Quote:
FrankTrollman said:
From a conceptual standpoint, the CB series seems to come from a standpoint of simply looking at all the things that are most often used in his experience and then nerf them all. And then take all the things that are rarely used and give them boosts. Unfortunately, this is completely retarded and unsalvageable way to go about anything because there's the whole notion of "selective utility" which the designer of CB seems to just plain not understand at all.
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Do you even know who made CB? It was Quantum Mechani - probably one of the most experienced dominion players there is. If his experience says to nerf one thing and boost another he is likely right. I will not argue particular fine points of the CB mod or say that it has reached the refined state of dom2 CB... but I think you are foolish to disregard it in the way that you have.