Re: foodstamp
I would just like to point out that charges of 'CB is buggy and broken' seem to be based on beta versions, rather than 1.0. I am not in fact aware of any bugs that have been reported for version 1.0, and it even fixes a couple of minor base game bugs.
On the subject of the supposed overbalanced bless pretenders, as has been pointed out, the paths like blood and death have very poor effects compared to those like water and fire. Further, the boosts to the pretenders are very hard to use while also making use of a high bless, the intention with the changes is to open up new strategic options for the chassises.
I'd also like to point out, that while veteran players have voiced various annoyances with CB, they almost universally fall into the category of 'finding a change annoying/disruptive to a particular strategy' as opposed to 'creates a major imbalance', as some in this thread seem to imply.
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