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Old February 5th, 2007, 09:39 PM

Uncle_Joe Uncle_Joe is offline
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Default Re: Any suggestions for speeding up turn processin

Quote:
Smaller galaxy and/or fewer AIs makes for fewer combats...
Still, a minute or two is hardly excessive...
Well, I guess your tolerance for 'dead time' in a PC game far exceeds mine.

If I'm going to be playing 60-100 turns, I really dont want to have to sit for up to 2-3 hours of time watching the turns process! To me, that is unacceptable in this day and age. For people playing once a day via PBW or something, this is obviously not an issue, but if you are trying to get some play time in one sitting its very time-wasting. And I havent even got to larger battles yet. This is just FG on FG type of stuff. I shudder to think what how long it would take with actual FLEET combat.

Quote:
I may be wrong about this but I was having the same problem until I tried a new game (p1.25, BM 1.03) and in the "in game" "options menu" towards the bottom there were some options to turn off logs and minimize combat replay and other stuff. This helped a ton.
OK thanks, I'll try with the logs off and see if that helps.

Does anyone know if futzing with any of these settings might help without unduly screwing up the game?

Space Combat Maximum Time (Seconds) := 180
Space Combat Ends Only When Time Up Or No Enemies := FALSE
Space Combat Minimum Time Between Warp Transits (ms) := 500
Space Combat Time Until Ship Can Warp Again (seconds) := 30
Space Combat Chance For Warp Transit Interpenetration Percent := 10
Space Combat Maximum Zoom Out Distance := 150.0
Space Combat Map Radius := 2500.0
Space Combat Crew Boarding Strength := 1.0
Space Combat Allow Retreat := FALSE
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