View Single Post
  #12  
Old February 6th, 2007, 06:17 AM

xierxior xierxior is offline
Private
 
Join Date: Apr 2002
Location: chicago
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
xierxior is on a distinguished road
Default Re: Any suggestions for speeding up turn processin

Quote:
Imperator Fyron said:
Uncle_Joe said:
Does anyone know if this is even a priority issue at this point?


If you take a look at the patch history files, you will see that each of the last two public patches have put efforts into speeding up turn processing.

=0=

You can't compare something like Civ 4 processing times to SE5. Civ 4 has no combat engine, just some die rolls. SE5 has to do a lot of work calculating combats.
it still takes a 3ghz computer 60 seconds to process the turn which is unacceptable for any turn based game, I can't imagine how horrible it must be trying to play this game on a 700mhz computer.
I don't have to wait more then 3/6 seconds for a turn to process in galatic civilizations.

I send a transport into enemy territory to start capturing his planet then it gets shot up a bit and gets its turn per move ratio cut in half (7) now I have to wait 60 seconds to 1:30'ish for every seven moves? thats insane.
it seems like I've been spending more time watching the "processing turn" screen more then anything else.
Reply With Quote