View Single Post
  #13  
Old February 6th, 2007, 12:26 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Any suggestions for speeding up turn processin

"I don't have to wait more then 3/6 seconds for a turn to process in galatic civilizations."
Are you seriously comparing SE5 to Galciv in terms of processing time?
Galciv uses all its processor time while you play for fancypants graphics, and has very little to do at the end of turn. As Fyron said, its a couple die rolls per ship max. No strategy, no tactics, no manouevering, no weapon ranges. No pursuit and evade, or races to land a colony ship. No partial damage to ship abilities. No leaky shield/armor effects. No formulae based ability amounts.


In my GGirc game, it takes 20 seconds of UI (load SE5, click the buttons and process the turn) and 10 seconds of scrollbars to process turn #12.

We have 90 ships, 300 units, 25 planets among 5 empires in a medium-small sized map.

The vast majority of the time is spent waiting for people to play and upload turns. I spend that time chatting on #spaceempires, and/or doing some combat simulations in-game, or getting a snack.

Combat notes:
I have turned off retreat in settings.txt, and reduced the combat radius. I have set "combat dosen't end until all enemy ships destroyed". Ships are typically 5-8 movement points.
Computer notes:
I'm running win98 with DX8, 750 megs of ram.
Reply With Quote