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Old February 6th, 2007, 12:37 PM
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TwoBits TwoBits is offline
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Default Re: Lanka: unit stats, comments and tips

Yeah, I've tested out the Rhakshasis myself, and they just seem too expensive to risk in an assassin's role, at least in an MP game. Are there any ways to increase the chance of a seduction? Items that increase penetration perhaps?

If not, sounds like they're only worth buying for a chance at D3 or N3 (at 350 a pop though, that's an expensive bet).

Well, we'll see if anyone comes up with another idea for them.

Until then, I'll toss out a few Lanka tips for others to try:

1. Find a crap province next to the capitol (swamp or something is good), and start re-animating ghouls. Even a lowly indie priest can do it! About 2/3 of your ghouls should be big monkey-ghouls (how cool is that!) who are about double the power of regular ghouls. Not bad for a province that might otherwise go to waste. The unit description (I forgot their name unfortunately) says the odds for killer ghoul-monkeys declines markedly the further away from the capitol, but I haven't tested out by how much.

2. 15 death gems and a little research can easily get you into the water! 3 gems and Ench 2 get you a Mound King commander, I think, and 12 gems and Conj 2 get you 20 Ganas. They are poor amphibians still, but their ethereal ability should keep them in the fight long enough to rout armies consisting only of your average Joe-merman or triton. If you want a little more insurance, you can fill out your force with some re-animated soulless or longdead (or use 12 more gems for another batch of ganas to be extra sure).

On another note, in an SP game once, I GoRed some of those 4-armed Davanas, with very nice results, as they tended to get some random levels of air/death/priest magic to go with their giant size and multiple limbs...
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